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Basic vertical rendering
- Add height attribute to most particles for height generation on the fly
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23 changed files with 286 additions and 158 deletions
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@ -259,7 +259,7 @@ content(struct module *mod)
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tag_set_destroy(&tags);
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mtx_unlock(&mod->lock);
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return dynlist_exposable_new(tag_parts, p->devices.length + 1, 0, 0);
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return dynlist_exposable_new(tag_parts, p->devices.length + 1, mod->bar->is_vertical(mod->bar), 0, 0);
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}
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static int
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