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Basic vertical rendering
- Add height attribute to most particles for height generation on the fly
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23 changed files with 286 additions and 158 deletions
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@ -120,7 +120,7 @@ content(struct module *module)
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tag_set_destroy(&tags);
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mtx_unlock(&module->lock);
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return dynlist_exposable_new(exposable, i, 0, 0);
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return dynlist_exposable_new(exposable, module->bar->is_vertical(module->bar), i, 0, 0);
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}
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static struct dwl_tag *
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