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Basic vertical rendering
- Add height attribute to most particles for height generation on the fly
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23 changed files with 286 additions and 158 deletions
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@ -904,7 +904,7 @@ content(struct module *mod)
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mtx_unlock(&mod->lock);
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return dynlist_exposable_new(
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particles, particle_count, m->left_spacing, m->right_spacing);
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particles, particle_count, mod->bar->is_vertical(mod->bar), m->left_spacing, m->right_spacing);
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}
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/* Maps workspace name to a content particle. */
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