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Basic vertical rendering
- Add height attribute to most particles for height generation on the fly
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23 changed files with 286 additions and 158 deletions
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@ -1,7 +1,8 @@
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#pragma once
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#include <stddef.h>
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#include <stdbool.h>
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struct particle;
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struct exposable *dynlist_exposable_new(
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struct exposable **exposables, size_t count, int left_spacing, int right_spacing);
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struct exposable **exposables, size_t count, bool vertical, int pre_spacing, int post_spacing);
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