Basic vertical rendering

- Add height attribute to most particles for height generation on the fly
This commit is contained in:
Kyle Gunger 2023-01-18 03:43:35 -05:00
parent 37b5b02fc4
commit 60c18246d8
23 changed files with 286 additions and 158 deletions

View file

@ -1,7 +1,8 @@
#pragma once
#include <stddef.h>
#include <stdbool.h>
struct particle;
struct exposable *dynlist_exposable_new(
struct exposable **exposables, size_t count, int left_spacing, int right_spacing);
struct exposable **exposables, size_t count, bool vertical, int pre_spacing, int post_spacing);