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Basic vertical rendering
- Add height attribute to most particles for height generation on the fly
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23 changed files with 286 additions and 158 deletions
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@ -87,7 +87,7 @@ expose(const struct exposable *exposable, pixman_image_t *pix, int x, int y, int
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{
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const struct eprivate *e = exposable->private;
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exposable_render_deco(exposable, pix, x, y, height);
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exposable_render_deco(exposable, pix, x, y);
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x += exposable->particle->left_margin;
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for (size_t i = 0; i < e->count; i++) {
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