Basic vertical rendering

- Add height attribute to most particles for height generation on the fly
This commit is contained in:
Kyle Gunger 2023-01-18 03:43:35 -05:00
parent 37b5b02fc4
commit 60c18246d8
23 changed files with 286 additions and 158 deletions

View file

@ -87,7 +87,7 @@ expose(const struct exposable *exposable, pixman_image_t *pix, int x, int y, int
{
const struct eprivate *e = exposable->private;
exposable_render_deco(exposable, pix, x, y, height);
exposable_render_deco(exposable, pix, x, y);
x += exposable->particle->left_margin;
for (size_t i = 0; i < e->count; i++) {