particles: use calloc() instead of malloc()

In cases where it makes sense, use calloc() instead of malloc():

* When allocating large objects with many members, many for which
  NULL/0 is a good default value.
* Arrays etc where we explicitly initialize to NULL anyway.
This commit is contained in:
Daniel Eklöf 2019-02-09 11:05:12 +01:00
parent 29e9cea1dd
commit 6bba9200cf
7 changed files with 16 additions and 23 deletions

View file

@ -108,9 +108,9 @@ instantiate(const struct particle *particle, const struct tag_set *tags)
{
const struct private *p = particle->private;
struct eprivate *e = malloc(sizeof(*e));
struct eprivate *e = calloc(1, sizeof(*e));
e->exposables = malloc(p->count * sizeof(*e->exposables));
e->widths = malloc(p->count * sizeof(*e->widths));
e->widths = calloc(p->count, sizeof(*e->widths));
e->count = p->count;
e->left_spacing = p->left_spacing;
e->right_spacing = p->right_spacing;
@ -149,7 +149,7 @@ particle_list_new(struct particle *common,
struct particle *particles[], size_t count,
int left_spacing, int right_spacing)
{
struct private *p = malloc(sizeof(*p));
struct private *p = calloc(1, sizeof(*p));
p->particles = malloc(count * sizeof(p->particles[0]));
p->count = count;
p->left_spacing = left_spacing;