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config.py
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config.py
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# Copyright (c) 2010 Aldo Cortesi
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# Copyright (c) 2010, 2014 dequis
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# Copyright (c) 2012 Randall Ma
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# Copyright (c) 2012-2014 Tycho Andersen
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# Copyright (c) 2012 Craig Barnes
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# Copyright (c) 2013 horsik
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# Copyright (c) 2013 Tao Sauvage
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#
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# Permission is hereby granted, free of charge, to any person obtaining a copy
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# of this software and associated documentation files (the "Software"), to deal
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# in the Software without restriction, including without limitation the rights
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# to use, copy, modify, merge, publish, distribute, sublicense, and/or sell
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# copies of the Software, and to permit persons to whom the Software is
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# furnished to do so, subject to the following conditions:
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#
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# The above copyright notice and this permission notice shall be included in
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# all copies or substantial portions of the Software.
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#
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# THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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# IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY,
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# FITNESS FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE
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# AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER
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# LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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# SOFTWARE.
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import libqtile
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import os
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from libqtile.backend.wayland import InputConfig
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from libqtile import bar, layout, qtile, widget
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from libqtile.config import Click, Drag, Group, Key, Match, Screen
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from libqtile.widget import backlight
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from libqtile.lazy import lazy
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from libqtile.log_utils import logger
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from layouts.tabbed import Tabbed
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from qtile_bonsai import Bonsai
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from qtile_extras.layout.decorations import RoundedCorners
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#from libqtile.utils import guess_terminal
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mod = "mod4"
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terminal = "kitty"
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browser = "xdg-open http://"
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wallpaper_path = os.path.expanduser("~/.wallpaper")
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wallpaper_mode = "fill"
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# Switches between tabbed and plasma layout
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@lazy.function
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def switch_tabbed(qtile):
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tabbed_layout = plasma_layout = None
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for index, obj in enumerate(qtile.current_group.layouts):
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if obj.name == "tabbed":
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tabbed_layout = index
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elif obj.name == "plasma":
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plasma_layout = index
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if qtile.current_group.layout.name == "tabbed":
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qtile.current_group.use_layout(plasma_layout)
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else:
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qtile.current_group.use_layout(tabbed_layout)
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keys = [
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# A list of available commands that can be bound to keys can be found
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# at https://docs.qtile.org/en/latest/manual/config/lazy.html
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# Switch between windows
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Key([mod], "Left", lazy.layout.left(), desc="Move focus to left"),
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Key([mod], "Right", lazy.layout.right(), desc="Move focus to right"),
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Key([mod], "Down", lazy.layout.down(), desc="Move focus down"),
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Key([mod], "Up", lazy.layout.up(), desc="Move focus up"),
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Key([mod], "space", lazy.layout.next(), desc="Move window focus to other window"),
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# Move windows between left/right columns or move up/down in current stack.
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# Moving out of range in Columns layout will create new column.
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Key([mod, "shift"], "Left", lazy.layout.move_left(), desc="Move window to the left"),
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Key([mod, "shift"], "Right", lazy.layout.move_right(), desc="Move window to the right"),
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Key([mod, "shift"], "Down", lazy.layout.move_down(), desc="Move window down"),
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Key([mod, "shift"], "Up", lazy.layout.move_up(), desc="Move window up"),
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# Grow windows. If current window is on the edge of screen and direction
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# will be to screen edge - window would shrink.
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Key([mod, "control"], "Left", lazy.layout.grow_width(-30), desc="Grow window to the left"),
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Key([mod, "control"], "Right", lazy.layout.grow_width(30), desc="Grow window to the right"),
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Key([mod, "control"], "Down", lazy.layout.grow_height(-30), desc="Grow window down"),
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Key([mod, "control"], "Up", lazy.layout.grow_height(30), desc="Grow window up"),
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Key([mod], "n", lazy.layout.reset_size(), desc="Reset all window sizes"),
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# Toggle between split and unsplit sides of stack.
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# Split = all windows displayed
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# Unsplit = 1 window displayed, like Max layout, but still with
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# multiple stack panes
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Key(
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[mod, "shift"],
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"Return",
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lazy.layout.toggle_split(),
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desc="Toggle between split and unsplit sides of stack",
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),
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Key([mod], "Return", lazy.spawn(terminal), desc="Launch terminal"),
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Key([mod], "w", lazy.spawn(browser), desc="Launch Browser"),
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# Toggle between different layouts as defined below
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Key([mod], "Tab", lazy.next_layout(), desc="Toggle between layouts"),
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Key([mod], "t", switch_tabbed, desc="Switch to tabbed layout"),
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Key([mod], "q", lazy.window.kill(), desc="Kill focused window"),
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Key(
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[mod],
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"f",
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lazy.window.toggle_fullscreen(),
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desc="Toggle fullscreen on the focused window",
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),
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Key([mod, "shift"], "space", lazy.window.toggle_floating(), desc="Toggle floating on the focused window"),
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Key([mod, "shift"], "r", lazy.reload_config(), desc="Reload the config"),
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Key([mod, "shift"], "q", lazy.shutdown(), desc="Shutdown Qtile"),
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Key([mod], "r", lazy.spawncmd(), desc="Spawn a command using a prompt widget"),
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Key(
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[],
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"XF86MonBrightnessUp",
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lazy.widget["backlight"].change_backlight(backlight.ChangeDirection.UP)
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),
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Key(
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[],
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"XF86MonBrightnessDown",
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lazy.widget["backlight"].change_backlight(backlight.ChangeDirection.DOWN)
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),
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Key(
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[],
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"XF86AudioRaiseVolume",
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lazy.spawn("pamixer -i 5")
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),
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Key(
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[],
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"XF86AudioLowerVolume",
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lazy.spawn("pamixer -d 5")
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),
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Key(
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[],
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"XF86AudioMute",
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lazy.spawn("pamixer -t")
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)
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]
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# Add key bindings to switch VTs in Wayland.
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# We can't check qtile.core.name in default config as it is loaded before qtile is started
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# We therefore defer the check until the key binding is run by using .when(func=...)
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for vt in range(1, 8):
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keys.append(
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Key(
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["control", "mod1"],
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f"f{vt}",
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lazy.core.change_vt(vt).when(func=lambda: qtile.core.name == "wayland"),
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desc=f"Switch to VT{vt}",
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)
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)
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groups = [Group(i) for i in "123456789"]
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for i in groups:
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keys.extend(
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[
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# mod + group number = switch to group
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Key(
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[mod],
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i.name,
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lazy.group[i.name].toscreen(),
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desc=f"Switch to group {i.name}",
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),
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# mod + shift + group number = switch to & move focused window to group
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Key(
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[mod, "shift"],
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i.name,
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lazy.window.togroup(i.name, switch_group=True),
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desc=f"Switch to & move focused window to group {i.name}",
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),
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# Or, use below if you prefer not to switch to that group.
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# # mod + shift + group number = move focused window to group
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# Key([mod, "shift"], i.name, lazy.window.togroup(i.name),
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# desc="move focused window to group {}".format(i.name)),
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]
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)
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layouts = [
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layout.Plasma(
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border_focus=RoundedCorners(colour="4C7899"),
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border_normal=RoundedCorners(colour="333333"),
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border_width=3,
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border_width_single=3,
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margin=2
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),
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Tabbed(),
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layout.RatioTile(),
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Bonsai(),
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# layout.Columns(border_focus_stack=["#d75f5f", "#8f3d3d"], border_width=4),
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layout.Max(),
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# Try more layouts by unleashing below layouts.
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# layout.Stack(num_stacks=2),
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# layout.Bsp(),
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# layout.Matrix(),
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# layout.MonadTall(),
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# layout.MonadWide(),
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# layout.Tile(),
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layout.TreeTab(),
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# layout.VerticalTile(),
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layout.Zoomy(),
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]
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widget_defaults = dict(
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font="JetBrainsMonoNerdFont",
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fontsize=12,
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padding=3,
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)
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extension_defaults = widget_defaults.copy()
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screens = [
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Screen(
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wallpaper=wallpaper_path,
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wallpaper_mode=wallpaper_mode,
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top=bar.Bar(
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[
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widget.CurrentLayout(),
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widget.GroupBox(),
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widget.Prompt(),
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widget.WindowName(
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max_chars=25
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),
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widget.Chord(
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chords_colors={
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"launch": ("#ff0000", "#ffffff"),
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},
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name_transform=lambda name: name.upper(),
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),
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widget.Mpris2(
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format="{xesam:title} - {xesam:artist}",
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max_chars=30
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),
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widget.Battery(
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format="Battery: {percent:2.0%} ({char})",
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empty_char="Empty",
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full_char="Full",
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charge_char="Charging",
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discharge_char="Discharging",
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unknown_char="Unknown",
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not_charging_char="Not Charging",
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notify_below=15,
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update_interval=1,
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show_short_text=False
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),
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widget.Volume(
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get_volume_command="pamixer --get-volume-human",
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volume_app="pavucontrol",
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volume_up_command="pamixer -i 1",
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volume_down_command="pamixer -d 1"
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),
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widget.Backlight(change_command="brightnessctl set {0}%", step=5, format=""),
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widget.TextBox("default config", name="default"),
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widget.TextBox("Press <M-r> to spawn", foreground="#d75f5f"),
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# NB Systray is incompatible with Wayland, consider using StatusNotifier instead
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# widget.StatusNotifier(),
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widget.Systray(),
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widget.Clock(format="%d.%m.%Y %X"),
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widget.QuickExit(),
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],
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24,
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background="#32323232"
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# border_width=[2, 0, 2, 0], # Draw top and bottom borders
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# border_color=["ff00ff", "000000", "ff00ff", "000000"] # Borders are magenta
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),
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# You can uncomment this variable if you see that on X11 floating resize/moving is laggy
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# By default we handle these events delayed to already improve performance, however your system might still be struggling
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# This variable is set to None (no cap) by default, but you can set it to 60 to indicate that you limit it to 60 events per second
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# x11_drag_polling_rate = 60,
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),
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]
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# Drag floating layouts.
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mouse = [
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Drag([mod], "Button1", lazy.window.set_position(), start=lazy.window.get_position()),
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Drag([mod], "Button3", lazy.window.set_size(), start=lazy.window.get_size()),
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Click([mod], "Button2", lazy.window.bring_to_front()),
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]
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dgroups_key_binder = None
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dgroups_app_rules = [] # type: list
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follow_mouse_focus = True
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bring_front_click = False
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floats_kept_above = True
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cursor_warp = False
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floating_layout = layout.Floating(
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float_rules=[
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# Run the utility of `xprop` to see the wm class and name of an X client.
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*layout.Floating.default_float_rules,
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Match(wm_class="confirmreset"), # gitk
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Match(wm_class="makebranch"), # gitk
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Match(wm_class="maketag"), # gitk
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Match(wm_class="ssh-askpass"), # ssh-askpass
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Match(title="branchdialog"), # gitk
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Match(title="pinentry"), # GPG key password entry
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]
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)
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auto_fullscreen = True
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focus_on_window_activation = "smart"
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reconfigure_screens = True
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# If things like steam games want to auto-minimize themselves when losing
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# focus, should we respect this or not?
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auto_minimize = True
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# When using the Wayland backend, this can be used to configure input devices.
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wl_input_rules = {
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"type:keyboard": InputConfig(kb_layout="de", kb_variant="mac"),
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"type:touchpad": InputConfig(natural_scroll=True, tap=True),
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"type:pointer": InputConfig(natural_scroll=True)
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}
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# xcursor theme (string or None) and size (integer) for Wayland backend
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wl_xcursor_theme = None
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wl_xcursor_size = 24
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# XXX: Gasp! We're lying here. In fact, nobody really uses or cares about this
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# string besides java UI toolkits; you can see several discussions on the
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# mailing lists, GitHub issues, and other WM documentation that suggest setting
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# this string if your java app doesn't work correctly. We may as well just lie
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# and say that we're a working one by default.
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#
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# We choose LG3D to maximize irony: it is a 3D non-reparenting WM written in
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# java that happens to be on java's whitelist.
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wmname = "LG3D"
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